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Wednesday, January 27, 2010

The Legendre transform

Yesterday, I gave an introductory talk on Hamiltonian mechanics and symplectic geometry. The starting point is the Legendre transform. First, begin with a configuration space Q. The Lagrangian L is a smooth function on TQ. In local coordinates qi on Q, we have coordinates (qi,vi) on TQ, where the vi are the components of the tangent vector
v=viiTqQ. Typically, the Lagrangian will be of the form
L(q,v)=12g(v,v)V(q),
where g is some metric on Q. Now we introduce new coordinates pi defined by
pi=Lvi.
If L is (strictly?) convex in v then we can solve for vi as a function of (qi,pj). It is easy to check that the pi transform as covectors, and so this gives a diffeomorphism TQTQ(which depends on L). For example, in the above Lagrangian,
Lv=g(v,),
which is just the dual of v with respect to the metric g. So for Lagrangians of this form, the map TQTQ is just the one given by the metric.

Now comes the interesting part. There is a natural way to turn L, which is a function on TQ, into a function H on TQ, in such a way that if we repeat this process, we will get back the original function L on TQ. This is the Legendre transform:
H=pvL.

Now suppose we have a curve q(t),˙q(t)TQ that satisfies the Euler-Lagrange equations. Then by the identification TQ=TQ, this gives a curve (q(t),p(t))TQ. What equation does it satisfy? We have
ddtp=ddtLv=Lq=Hq,
and
ddtq=v=Hp.
These are Hamilton's equations, and they say that the curve γ=(q(t),p(t))TQ is just an integral curve of the symplectic gradient of H! So classical mechanics is really just about flows of Hamiltonian vector fields on symplectic manifolds.

1 comment:

justanotherstudent said...

Hey Jonathan,

This is awesome, keep up the good work. Talk to you soon.

luv, Charis